Hi guys, Check out the new cool character model Sci-Fi Military Mercenary, which was created in Zbrush. The model is high poly sculpt, to use it in a game engines you will need to do a retopology and bake maps. I prepared several versions in different formats for your convenience, description below.
Available formats: -ZTL Not optimized (Very high level of detail and polygon count); Splited on 39 subtools, all correctly named; Polygon count: Polys: 31,178,905 Verts: 20,772,529 -ZTL Optimized version 1; Splited on 39 subtools, all correctly named; Polygon count: Polys: 11,667,495 Verts: 7,029,107 Used decimation master to make a lower polygon count; -ZTL Optimized version 2; Splited on 5 subtools, all correctly named (head, body, weapon, equipment, hood); The same polygon count: Polys: 11,667,495 Verts: 7,029,107 -OBJ Each subtool of previous version exported separately;
Rendered in Keyshot and Zbrush, render scene not included.
Hope you will like it! And check out my profile to see the other cool stuff!