3D model of an anthro tiger made in Blender (.Blend) that I named Tess. Rig , Hair and Fur only in blender, other formats only model mesh
=Textures=
=Normal Maps=
Mappings applied to tongue, nose, eyes, mouth inside ( Normal map, roughness map )
=RIG=
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=MODEL=
Mesh: ( Body , eyes , tonque , teeth , piercings and clothes )
Body Polygons: 38400
Polygons of all clothes : 6504
=RENDER=
The model is being rendered in cycles (With some post processing settings)
=FUR=
The model contains 14 Fur divisions ( Hair Particle system )
(Body , head , tail , hair , etc...)
=FORMATS=
The model is native to Blender 4.0 and other formats like ( .FBX .OBJ .Glb .DAE )